Snout - Tail - Hoof
Can we play games against or with pigs?
A conversation came up with colleagues about how to decide on the order of authorship in a scientific article. A game of rock, paper, scissors was suggested. Our particularly porcine-inclusive geographer asked, "Can pigs play rock, paper scissors? What might they use for their equally matched triad of objects?"

Rock/snout, paper/tail, scissors/hoof (Illustration: Paul Keil)
And indeed, a pig could learn these associations - pigs demonstrate a capacity for understanding symbolic language, for instance, relating gestural symbols to objects or actions, and even understanding combined symbols. Although whether the pig could comprehend the basic rules and hierarchy of symbols in rock, paper, scissors is a different question. This requires a comprehension of transverse patterning tasks. Chimps can do it. So can monkeys, rats and pigeons to varying degrees. It is possible a pig could too - but whether they could embody it in a game with humans (including that crucial sense of synchronous timing so essential to a fair bout) remains to be seen.
There are simpler games and interfaces. In 2021, researchers studied 4 pigs and assessed their success at achieving food and social rewards by manipulating a cursor on screen with an arcade joystick. The goal was to direct a cursor so it hits a "wall" on screen - the simplest and most achievable goal was one wall, and less competency was demonstrated with increased complexity (2 or 3 walls). While astounded that the pig could recognise the connection between moving the joystick and the cursor, as well as the goal of hitting a wall, they also found multiple issues related to the design of the device which was not entirely appropriate to the dexterity of their bodies and snouts.
(interestingly, the manipulation of the virtual environment in order to obtain food might be considered as a form of rootling for the pig)
